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Gabriel Melendez
Gabriel Melendez
Generalist
Kissimmee,FL, United States

Summary

I've been working with 3D and related software since around 2003, as a hobbyist and indie game developer. I graduated with a Bachelors in Fine art and 3D animation from the American Academy of Art, but have continued to learn on my own with the help of online resources and curiosity. When working as a game developer, I may take the role of character or prop modeler, texture artist, programmer, rigger, animator, game play designer. I have a pretty good ability to pick up on things, so I take on multiple roles when necessary although my strongest ability is 3D modeling.

Skills

Digital Painting3D ModelingCharacter ModelingDigital SculptingRiggingTexturingUV MappingGame DevelopmentCharacter AnimationDrawingPBR TexturingLearningTeamWork

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
Krita
Krita