I've been working with 3D and related software since around 2003, as a hobbyist and indie game developer. I graduated with a Bachelors in Fine art and 3D animation from the American Academy of Art, but have continued to learn on my own with the help of online resources and curiosity. When working as a game developer, I may take the role of character or prop modeler, texture artist, programmer, rigger, animator, game play designer. I have a pretty good ability to pick up on things, so I take on multiple roles when necessary although my strongest ability is 3D modeling.